So far, this is progressing more smoothly than I thought it would.(Let's hope it keeps on that way!)
PhysX_Test03 coming up.
It is really just a re-hash of Test01, but using a static PhysX trimesh as the terrain, instead of just a flat groundplane.
The trimesh was built up by using the vertices/faces of the default 3Impact terrain.(Thank goodness for the 3Impact Mesh-Buffer functions!)
Note that for this test the 1st person camera is kept at a fixed height above Ground Zero and that there is no collision testing with the ground.........so keep to the lowlands, or walk through the ground! (In an up-and-coming test I will be trying out the PhysX Character Controller)