Being a keen user of 3DRad, and having had a 5 year break from 3Impact, I thought I'd take a re-look at the driving force behind 3DRad (i.e. 3Impact5). So far, I like very much what I see!
The main gripe I have with 3Impact (and 3DRad) is the use of ODE as the physics engine. It is outdated and buggy.
I will be concentrating on a project to integrate PhysX with 3Impact, and, judging from what I've accomplished so far, it is entirely possible.
I will keep posting progress as my project procedes.