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Commercial Particle Editor v1.1 from Varagus™Software LTD Romania
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Topic: Commercial Particle Editor v1.1 from Varagus™Software LTD Romania (Read 6074 times)
Varagus(TM)Technologies
3Impact Newbie
Posts: 11
Varagus(TM)Technologies
Commercial Particle Editor v1.1 from Varagus™Software LTD Romania
«
on:
February 02, 2006, 11:10:58 AM »
Here are some screenshots of the Commercial Particle Editor v1.1...
--screenshot of the application, rendering a star-like effect;
--screenshot of the application, rendering fireballs;
«
Last Edit: February 02, 2006, 11:34:11 AM by Varagus(TM)Technologies
»
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Voica Adrian Lucian,
Varagus(TM)Technologies Romania
Exavior
3Impact Veteran
Posts: 1674
Who is General Failure and why is he reading my HD
Re: Commercial Particle Editor v1.1 from Varagus™Software LTD Romania
«
Reply #1 on:
February 02, 2006, 12:24:58 PM »
can you please give some more info about this program. What exactly does it do that is so special?
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Exavior Productions forum w/ QMS worklog
Athlon 64 X2 4200+, 2GB, Geforce FX 6800 256 | Athlon XP 2500+ , 1.5 GB, BFG Geforce Fx 5200 256MB Special Edition
Zumwalt
3Impact Veteran
Posts: 1162
Re: Commercial Particle Editor v1.1 from Varagus™Software LTD Romania
«
Reply #2 on:
February 03, 2006, 10:54:52 AM »
this just looks like atmospheric particles.
What about if we want a point particle or particles to attach to bodies or objects? Can it do that? Does it 'make' the particle and save it so that we can then use it in our code?
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Development in Action
www.jbwws.com
www.hawk-systems.net
www.gamedevonline.com
satch
3Impact Jr. Member
Posts: 83
Re: Commercial Particle Editor v1.1 from Varagus™Software LTD Romania
«
Reply #3 on:
March 22, 2006, 12:01:27 PM »
and will it create the full code, so i can just include it? cause otherwise this proggie will have no sense to me..
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Commercial Particle Editor v1.1 from Varagus™Software LTD Romania