Author Topic: particle_trees / water  (Read 12892 times)

GCON

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particle_trees / water
« on: November 30, 2005, 06:03:14 AM »


;)

Pitmatic

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Re: particle_trees / water
« Reply #1 on: November 30, 2005, 06:22:43 AM »
what exactly is a particle tree? it looks vry good though and very nice water.

I am not worthy :)

Mike_Hense

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Re: particle_trees / water
« Reply #2 on: November 30, 2005, 07:59:59 AM »
impressive... very realistic looking trees and water...

how are you getting such great looking water G?

--Mike

GCON

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Re: particle_trees / water
« Reply #3 on: November 30, 2005, 08:14:20 AM »

it is a multilayer mesh,
-the first layer is only the shaded color-water-texture
-the second layer is the bump-mapped-reflection  ! receives no shadows !
and all is animated and manipulated with vertex-position and uv transitions


GCON

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Re: particle_trees / water
« Reply #4 on: November 30, 2005, 09:01:32 AM »

here the two water-layers




... and please take a look to the clouds in forground (they are different at the screenshots)
 -> it is a dynamic cloud system  :-*

GCON

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Re: particle_trees / water
« Reply #5 on: November 30, 2005, 09:07:12 AM »
 ??? what is a particle_tree?

every tree is made of one mesh, the trunk.  the rest is made of
10-15 polygons, the orientation is always the camera orientation. so it look´s
nice with a low render-performance.

Pitmatic

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Re: particle_trees / water
« Reply #6 on: November 30, 2005, 09:34:14 AM »
sorry to seem dim but it is the title of the thread

Mike_Hense

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Re: particle_trees / water
« Reply #7 on: November 30, 2005, 12:03:06 PM »
THANKS GC

--Mike

Timo

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Re: particle_trees / water
« Reply #8 on: November 30, 2005, 12:25:48 PM »
Looks fantastic! And the same goes to your screenshots in the other thread!  :o
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genetransfer

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Re: particle_trees / water
« Reply #9 on: November 30, 2005, 02:48:47 PM »
Really Brilliant Work, GCON, same for the herbie shots. real nice.