3Impact - Free 3D Engine: Easy, Powerful SDK!
For Windows® 7/Vista/XP



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Develop your own pc games with 3Impact, the free 3d engine SDK with the shortest learning curve! Requires DirectX® 9.0c.

Download the SDK - 9.2 Mb. Easy to install and setup. Complete documentation included. Start coding your 3D worlds in minutes! This software is completely free to use. No royalties, no watermarks no limitations!

Converter utility - 3.4 Mb. Required to convert your 3d models to collision maps and dynamic bodies supporting physics. Freeware!

Tech demo - 7.2 Mb. Featuring rag-dolls, breakable joints, bump-mapping, volumetric shadows, reflective surfaces, car physics, network gaming and much, much more!

WHAT MAKES 3IMPACT GAME ENGINE UNIQUE?

Integrated system. It's not a physics engine. It's not a rendering engine. And it's not a network game engine either. It is all these things together! We have already smoothly blended all the systems together for you!

An incomparable, crystal clear interface that you can access by using your favorite language. The officially supported platform is C++. The following platforms are also supported by individual community members or groups: .NET languages (C#, VB.net etc), Dev-C++, Delphi, Framework Pascal, BlitzMax.

Rock-solid collision detection. Unique, stable collision detection algorithm that just works. Just put your 3d objects into your 3d scene and let the engine deal with per-polygon collision detection and response for you!

No engine-specific world editor. You don't need it! Design/compose your worlds with your favorite 3d modeler (3D Studio Max, Maya, Lightwave, GameSpace, Milkshape 3D, etc) and render them in your games.

Network-synchronized simulation. Your simulations can run, in synchrony, on multiple LAN or Internet connected computers. They can be remotely controlled real-time. Unique algorithm! Tailored to 3Impact dynamics system! More >>

Check 3Impact - Free 3D Engine - out!
It definitely is an easy and powerful SDK!

Truly free! Sell any work you make with the engine and keep all the money. No royalties, no additional costs, no limit on the number of games you can sell, no obligation to show any greetings in your works, splash screens, etc.

Step-by-step tutorials, fully commented sample code, extensive function reference, a huge, searchable database of community forum discussions.


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